3D Virtual Tour of
”Art Tech Fusion” Exhibition
Nemesis Art Club, Timișoara

ART TECH FUSION

Art Tech Fusion invites you to join an artistic and innovative experience, which took place between 18th and 30th of November 2023, at Nemesis Art Club, Maria Theresia Bastion, Timișoara. This exciting event offers you a foray into the fascinating world of creativity that brings art and technology into a harmonious symbiosis.

Art and technology, two seemingly opposite poles, meet in a unique event, which offers a captivating artistic and technological experience for the art-loving public. Art Tech Fusion is an exceptional cultural event that goes beyond conventional limits, proposing an innovative approach that combines art and technology.

VISIT THE EXHIBITION

BALANCE-BOARD

The balance-board is used to develop balance through a series of exercises. Graphic model created using artificial intelligence, inspired by traditional Romanian motifs.

Information about the exhibit:

Exhibit name: Balance-board
Exhibit type: multi-functional personalized sports accessory
Artist: Cristina Filip
Dimensions: 750mm - 350mm
Material: Birch, cork
Price: 700 lei
Tel. Artist: +40 767 186 133

About the Project

Network 3.0 and A-NFT World had a great idea for an exhibition, one that brings art and technology together. We are glad to say that we also played a part in this. Our mission was to transpose what was happening in the real, tangible world, into the digital universe.

The objective of this project was to capture, as accurate as possible, the gallery (the phisical space where the exhibition took place) as well as the exhibits themselves. We knew this was not going to be an easy job, but we knew we can offer the quality results the clients are looking for.

This project was challenging due to the different exhibits we had to digitize (canvas paintings, metal/wood/marble sculptures, clothing, etc.), but also to the responability we took for all the artworks to look as close to reality as possible.

Quantifiable Data

Field data collection (photos and laser stations): 12 hours
Number of pictures for gallery space: 1.700 / Number of laser station positions: 35
Processing of the data resulting from the scan (point-cloud, mesh, texture): 40 hours
Postprocessing: 300 hours
Exterior 3D mesh - 800 Mil. polygons / Interior 3D mesh - 600 Mil. polygons
Exterior and interior 3D mesh optimized for virtual tours - 40 Mil. polygons
Total number of exhibits: 24

About the Process

Gallery
The scan was carried out using a mixed scanning process:
for the exterior was used photogrammetry (aerial and ground level) and laser scanning;
for the interior only laser scanning was used. The texture was generated using only images captured by the laser scanner and were enough to obtain a model true to reality.

All data was processed using Reality Capture to generate the initial 3D model of the space.
The post processing was carried out through multiple softwares:
Meshmixer was used for closing holes and remodel parts of the interior space where were objects that should not exist in the final model (ex.: furniture pieces) and were deleted
in ArchiCAD, the metal arcades and the light rails were remodeled based on the initial point cloud
after the mesh was done, using Agisoft Metashape we reprojected the texture from the original model to the remodeled object
recently we opened the textured model in Blender in order to repaint the texture where there were errors in projection. Also in this phase we placed the other pats in the model to match the real space (ex.: metal arcades, lights, etc.)

Exhibitions
Each exhibit was scanned individually choosing the best practice:
most of the sculptures were laser scanned with the Einstar hand scanner, in order to preserve the high detail geometry information. There were some exceptions (NAVE and Balace-board) where the texture information was very important and photogrammetry was used
for the paintings photogrammetry was the way to go. Due to the complexity of the texture and the flat surface, laser scanning was not recommended.

The final step was uploading the 3D model of the gallery on Nira.app and placing all the 3D models of the exhibits. This created the virtual visitable exhibition.

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